This reminds me of how Vaults of Vaarn creates an interesting setting through having enough random tables with enough interesting themes and interactions to spark the GM's imagination. I'm looking forward to trying this.
Worldbuilding through tables is not a new idea, but I'm convinced it's the best one! So I aim to make it easier to build tables that mean something, tables that I have already told stories about, so that it's more real in my mind when I take it to the table.
Thanks for reading! Would love to hear about your results if you try out some variation of this.
This reminds me of how Vaults of Vaarn creates an interesting setting through having enough random tables with enough interesting themes and interactions to spark the GM's imagination. I'm looking forward to trying this.
Worldbuilding through tables is not a new idea, but I'm convinced it's the best one! So I aim to make it easier to build tables that mean something, tables that I have already told stories about, so that it's more real in my mind when I take it to the table.
Thanks for reading! Would love to hear about your results if you try out some variation of this.